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Advanced [show]


Mardnab Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is renowned for her bright tan dresses and hats. Her hair is always cut to a buzz. Her blue unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Criminal record, Religious, Adventurer. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Mardnab Gummen, Female Gnome Ranger 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Naal Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is generally shirtless and showing off his tattooed chest. He has wavy red hair. His hazel unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Disease, Ugly, Fearful, Mundane. Bonds: Nature. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Naal Ethanasath, Male Elf Warlock 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 500 sp.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His fur is greying and his face has many wrinkles. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Gale In Woods, Male Tabaxi Fighter 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp. 1 Tanglefoot bags.


Social Check DCs


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears rags and sports a simple walking cane. His tied-back hair is chestnut. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Oskar will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Oskar hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Enemies, Job, Family. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Oskar Daraln, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Golden pearl (50 gp). 1 Chain shirt.


Social Check DCs


Erias Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his silver hair up. His eyes are blue.

Personality: Calm and collected, he is a well trained Bounty Hunter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Disease, Mundane. Bonds: Job. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Erias Gorunn, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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