Drogo Elton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. With a patchy chestnut beard and wild chestnut hair. He has brown eyes and a brown hat with a green feather.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: Drogo was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Assassin soon after.
Motivation: Sabotage a competitor; and halfling compassion
Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Attractive, Job. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 pp.
Zepar Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his mace ready. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Carter, who enjoyed hunting, Zepar was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Impeccable. Bonds: Attractive, Rich, Nature. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 sp.
Quelenna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She is bristling with hidden weapons, mostly hand crossbows and glaives. Her brown hair is long and unkept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Criminal record, Nature, Immigrant. Occupation: Roofer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 40 gp. 1 Banded mail.
Zook Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Zook never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Joker, Artistic. Bonds: Nature, In love, Has a crush. Occupation: Beggar
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Mozfel Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a black and green robe with the hood down. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Mozfel has worked very hard to control his curse. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Criminal record, Family. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 500 sp. 1 Banded mail.
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