Malquis Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a violet broad hat and violet clothes. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 7000 cp.
Nákra Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'1". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a spear. He wears his golden hair down. His green eyes peer out from beneath his broad black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and to be a shipwright again
Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +6
Possessions: 1 Banded mail.
Moon Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has done his best to style his white fur to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small mountains village. His arcane abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted, Philantrophist. Flaws: Greedy. Bonds: Attractive, Nature, Family. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
Possessions: 14000 cp. Aquamarine (900 gp). Lapis lazuli (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Sora Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple green robe with grey stripes complete with hood. She keeps her long bronze crest kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sora was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now spends her time doing works of charity.
Motivation: Regain custody of her daughter; and her religion dominates her actions
Ideals: Gifted, Philantrophist. Bonds: Attractive, Family, Religious. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 sp.
Caramip Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Actor. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is singed and shortened. She has a dull look in her blue eyes.
Personality: Caramip wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her mother out around the business and became quite the natural. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2300 sp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
