Altho Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He wears his red hair up. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: Altho was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Altho fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Oriel Birkenhead, Female Human [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her golden hair is wavy and long. Her fair skin shows little sign of her aristocratic breeding.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Jet (100 gp).
Hugolina Acton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She believes the world needs to unite to get rid of illithids once and for all.
History: Her father raised her in a mountain cabin. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has worked as a Carpenter like her mother before her.
Motivation: Wants to open a new tavern.
Bonds: Rich, Guardian, Enemies, Nature, Job. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. Rock crystal (70 gp).
Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Fargrim hails from a village terrorized by illithids. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the south, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Insane. Bonds: Attractive, Immigrant, Enemies, Criminal record. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Rolf Payton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Halfling culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a white middle class family as the only child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Flaws: Racist, Mundane, Fearful. Bonds: Poor, Attractive. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp.
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