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Advanced [show]


Mordai Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his purple hair in a flapper bob. His eyes are gold and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Fighting, Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Mordai Art, Male Tiefling Aristocrat 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)19 (+4) 17 (+3)16 (+3)
Skills Insight +5, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Terran, Goblin, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is kept up in a ponytail inside a broad hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Bard 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 200 sp.


Social Check DCs


Tagga Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally well dressed albeit a few years behind the times. Her hair is brown and curly. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Half-Orc Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Tagga Middleton, Female Half-Orc Cleric 2
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 300 sp. 4 Tanglefoot bags.


Social Check DCs


Symma Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tan trousers with grey and brown striped suspenders. She wears various colorful collared shirts. She is bald on top and has large brown tufts of hair around her ears. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to reunite with her old friends

Flaws: Ugly, Shy, Disease. Bonds: Religious, Adventurer. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Symma Nopenstallen, Female Gnome Rogue 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Violet garnet (300 gp).


Social Check DCs


Helja Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing the road beaten gear of a warrior. She wears her brown hair up. This amber eyed easterner is not easily forgotten.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a very good compulsive liar and kleptomaniac.

History: She was born to loving parents in a slum to the east. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Poor. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Helja Eversharp, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 700 sp. Blue quartz (13 gp). Chalcedony (20 gp). 1 Healer’s kit.


Social Check DCs

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