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Advanced [show]


Aerdeth Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aerdeth took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Aerdeth Nailo, Male Elf Warrior 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. Deep green spinel (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown armored body suit, with a simple green line shooting up and back down. His brown fur is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Emerald was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: PTSD. Bonds: Religious, Job. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Emerald Plume, Male Tabaxi Monk 5
Medium (6'9") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (10 gp). Red garnet (160 gp). Emerald (1300 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Emerald Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear brown pants and tee shirts. Her yellow fur, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Attractive, Military, Rich. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Emerald Of Snakes, Female Tabaxi Fighter 2
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Carlin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a robe, a symbol of magic around her neck, and a sai on her belt. Beneath her clothing is a huge mess of scar tissue. She wears her chestnut hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Carlin took refuge in the old dungeon and found the beat up sai and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carlin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Slave, Attractive, Nature. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Carlin Ironhide, Female Gnome Warlock 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 10 (+0)9 (-1)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. Sardonyx (50 gp).


Social Check DCs


Habor Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely black suit with white socks and a vest with buckled shoes. His dark red hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and retire the richest man in the north

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Habor Euphoria, Male Tiefling Rogue 3
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)10 (+0) 12 (+1)19 (+4)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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