Oolah Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears baggy white pantaloons and a black scarf. She wears her black hair down. Her face is scarred and worn.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's looking for her big break; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Abyssal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Smokesticks.
Charles Hayley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing colorful clothing, dressed as a Sculptor, and is pretty ugly. With a patchy brown beard and wild brown hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record, Family. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Trail Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black fur is braided into rings. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Trail and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +6
Possessions: 6000 sp. Iolite (30 gp). Rich purple corundum (1000 gp). Onyx (30 gp). Black star sapphire (1000 gp).
Raam Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His blue hair is knotted and matted. His silver unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him
Ideals: Pacifist, Logical. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Wrenn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady violet eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Wrenn hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To clean up the streets; and money/treasure
Flaws: Ugly. Bonds: Enemies, Adventurer, Rich, Guardian. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Orc, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Eye agate (8 gp). Golden yellow topaz (600 gp).
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