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NPC Generator

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Advanced [show]


Purban Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a red coat over a blue low-cut shirt, and a small hat upon his head, and is pretty ugly. He has golden hair. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Purban studied abroad. Through the years after Purban was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Purban's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Carter for hire.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Purban Shadowquick, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Cory Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has red hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: Cory was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 12 years.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Flaws: Impulsive, Hedonist. Bonds: Job, Adventurer, Criminal record. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Altham, Male Human Cleric 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. Malachite (8 gp).


Social Check DCs


Zagga Appleton, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a black tunic with blue highlights, and long black pants that bunch up around her shoes. She has slicked back brown hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic woman, Zagga's first love is herself. Her second love is also herself. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was born in the east, but her parents moved at a very young age to the south. She was an apprentice working in her mother's forge. She struck the Carter job and began her own company from there.

Motivation: She is currently in port desperately looking for someone to get her out; and many orcs want her driven away

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant, Job, Slave. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Zagga Appleton, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Maagog Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a green tunic with tan highlights, and long white pants that bunch up around his shoes. His crest is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. During his travels, Maagog and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maagog discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Maagog fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Religious. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Maagog Kerrhylon, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white cloak and cross-gartered blue stockings. His auburn hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His martial abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Joser Honeypot, Male Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 20 gp. Malachite (15 gp).


Social Check DCs

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