Aelar Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a bow on his belt, and carries bows. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown.
Personality: Aelar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small mountains village. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He became a Ruler soon after.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Nature, Job. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 9000 cp.
Orla Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears her blonde hair down. She has a tattooed face.
Personality: She loves telling others what to do and how they should feel about things. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a criminal king-pin and mafia family Orla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Orla decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and to clean up the streets
Ideals: Opinionated, Logical. Flaws: Shy. Bonds: Criminal record, Guardian. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Ishte Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her hair is white and curly. Her eyes, though not visible through her cowl, are red.
Personality: Always inclined to offer people food she seems plenty friendly. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born in the west to a Dyer, Ishte learned a great deal about her father's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and doesn't want to be a dyer and was forced into it by her family
Ideals: Philantrophist, Artistic. Bonds: Family, Job, Adventurer. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp. 1 Breastplate. 1 Breastplate.
Symma Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her chestnut hair is cut short with large spiked bangs in the front. Her amber unseeing eyes seem to look past you.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Symma is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Sculptor father left her crippled. Since then, she has sought to make the best of life.
Motivation: She has money and likes to spend it.
Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Orryn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man has a large blue mantle and cape that has been intricately interwoven into his red robe, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Flaws: Insomniac, Shy. Bonds: In love, Religious, Rich. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!