Leaf In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has moderate length beige fur. Her green eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Leaf embodies much of what other species detest in the Tabaxis. She is a great chef.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Leaf was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Leaf's father didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp. Black star sapphire (700 gp). Blue quartz (5 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Azgrom Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast plains. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Guardian, Has a crush, Adventurer, Nature. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 250 gp. 1 Everburning torch.
Claira Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes peer out from beneath her wide-brimmed tan hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Antagonistic, Insane, Greedy. Bonds: Job. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Pennie Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. She keeps her long auburn hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Disease, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Balimaar Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the east. Balimaar was born on a far southern plains where he grew up under the tutelage of his father, an expert Mason. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!