Trym Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern woman wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has white hair. Her eyes, though not visible through her cowl, are amber.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Halflings. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born at the edge of vast plains. Trym liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Abyssal, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Blue quartz (14 gp).
Thea Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She keeps her golden hair in a flapper bob. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Gifted from a young age, Thea studied abroad. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Sannl Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this northern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright black hair. She has several tiny jet earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Masterwork Common Melee.
Dara Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a violet costume with the symbols of death on her torso. Her hair is greying and her face has many wrinkles. Her eyes are green.
Personality: She is calm most of the time but flees social interaction. She receives visions of the future at random moments
History: Sold as a small child to a wizard, Dara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Herleva Thorpe, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey cloak and cross-gartered tan stockings. Her golden hair is wavy and long. She tend to wears goggles to shield her eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with finding treasure.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to reunite with her old friends
Flaws: Selfish, Impulsive. Bonds: Adventurer, Poor, Nature. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Red-brown spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!