Diesa Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. Her hair is chestnut and very short. Her brown eyes lackadaisically let the world flow into them.
Personality: She is business-like. She takes instructions and follows them to the letter. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Diesa was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.
Motivation: She wants revenge against goblins; and a deep hatred of goblins
Ideals: Professionalism. Flaws: PTSD. Bonds: Rich, Job, Enemies. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Akra Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'1" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her left hand appears badly burned and disfigured. Her crest, while still mostly white, has prominent grey streaks. Her red eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Akra grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Bonds: Adventurer, Criminal record. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Seven Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. Her beige fur is drawn into a tight pony tail with a butterfly scrunchie. She wears crescent spectacles with a black brim.
Personality: She is calm most of the time but flees social interaction. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her brother's freedom.
Motivation: She is greedy.
Flaws: Shy. Bonds: Rich, Enemies, Family. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp.
Mehen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a yellow coat with black slacks. He has wavy blue crest. His eyes are gold and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and dragonborn compassion
Ideals: Artistic, Fighting. Flaws: Mundane, Shy, Racist. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 300 sp.
Vonbin Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He wears his golden hair down. His blue eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Vonbin was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Entrepeneur, Impeccable. Bonds: Job, Family, Guardian. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!