Zepar Severity, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His eyes are silver and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Soapmaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Falkrunn Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Tanner, and carries kukris. Her hair is cut close to her head. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Her tongue was cut out and she uses sign language. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: She was born into a rich family. Her mother was a soldier and died while she was still young. Falkrunn was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Red-brown spinel (40 gp).
Jocelyn Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.
Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He works hard and plays hard.
History: Born to a Mayor, his father struggled to pay the bills. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and he has a crush on the local mayor
Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Nature, Has a crush. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. Alexandrite (400 gp). Freshwater pearl (14 gp).
Avice Tinley, Female Human [Permalink]
Personal [hide]
Description: This woman wears a tight fitting brown shirt and pants. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are a pleasant brown.
Personality: Calm and collected, she is a well trained Fortune-teller. She is a font of random trivia from the lore and stories she has discovered
History: She was born several months after her father was called into army service. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She struck the Fortune-teller job and began her own company from there.
Motivation: She's looking for her big break.
Ideals: Logical. Bonds: Rich, Job, Military, Adventurer. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 5000 cp. Chrysoberyl (100 gp).
Arara Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern woman is wearing colorful clothing, dressed as a Mortician. Her hair is red and curly. This hazel eyed northerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Born in the north to a Mortician, Arara learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She struck the Mortician job and began her own company from there.
Motivation: To pay off her debts; and she is unsatisfied with her job
Ideals: Athletic, Professionalism. Bonds: Enemies, Job, Rich, Debt. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. 1 Masterwork manacles.
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