Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His hair is always cut to a buzz. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a brothel owner, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Doctor and found it very stressful. He has achieved small success as a Doctor.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Bonds: Attractive, Mentor, Job. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Melee.
Jelenneth Nailo, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'1" and is well dressed, but even with her fine clothing she looks run-down. Her white hair is slicked back into a classic pompadour. Her eyes are blue.
Personality: She is overprotective of those who hire her services. Flattery will make her almost putty in your hands.
History: She was born to loving parents in a slum to the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Guardian, Poor, Criminal record. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +5
Possessions: 200 gp. Brass mug with jade inlays (500 gp). 1 Climber’s kit.
Joan Brownrigg, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her white hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She always tries to repair and not replace. It was this mentality that drove her into the Miner business.
History: When she was but 7 years old her parents immigrated from the north. She struck it rich when she found rare goods in large quantities. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Justice, Persistence. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Shautha Cornish, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a wide-brimmed hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and to settle down with her crush
Ideals: Joker. Flaws: Shy, Disease. Bonds: Rich. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp. Smoky quartz (20 gp). Red spinel (40 gp). 1 Everburning torch.
Merihim Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His dark red hair is smooth and relatively long. His silver eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Merihim was born in the east. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he's repulsed by the pc
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 350 gp.
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