Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a nunchaku. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Bonds: Attractive, Religious, Family, Adventurer, Criminal record. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Darkwood Buckler.
Shane Bradly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His golden hair is greasy and uncared for. His eyes are green and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.
History: Shane was raised in a hard working conservative environment. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict, Fearful. Bonds: Job. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Galinndan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. With bright golden hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and his religion dominates his actions
Ideals: Optimist. Bonds: Adventurer, Nature, Religious. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Roger Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Emotional, Shy. Bonds: Criminal record. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Everburning torch. 2 Holy water. 3 Thunderstones. 4 Alchemist’s fire.
Fargrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair, when down, is lengthy. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Jackalwere in disguise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family.
Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 310 gp.
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