Quillathe Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'5". She dresses in yellow turtlenecks beneath a brown coat with yellow slacks, and her gloved hand is found clutching a longsword. She wears a deerstalker hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She pushes her goals aggressively. She is also a coward if confronted.
History: Quillathe was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their son. She worked as a Miner, and she later adopted a second son.
Motivation: She has passion for adventuring and risk; and wants to raise her children well
Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (130 gp).
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting clothing which further accentuates her frame. She has slicked back golden hair. Her eyes, though not visible through her cowl, are green.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Quilla grew up listening to her father's many stories. A freak accident while working with her Doctor father left her crippled. During her travels, Quilla and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quilla discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Quilla fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Balancing her hectic life and new Server responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Aquamarine (300 gp). Deep blue spinel (300 gp). Iolite (20 gp). Chrysoprase (20 gp).
Rosamund Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears professional attire, she is not a threatening figure. She wears a top hat to cover her moderate length chestnut hair. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Sailor, Rosamund learned a great deal about her father's area of expertise. Rosamund abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: To reunite with her old friends; and sabotage a competitor
Bonds: Attractive, Family, Adventurer, Job. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Feldûsh Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely black suit with violet socks and a vest with buckled shoes and is in decent physical shape. His long red hair is drawn into a two foot long braid. His eyes are hazel and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south to a Shoemaker, Feldûsh learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear
Ideals: Entrepeneur, Optimist. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3000 cp. Deep green spinel (150 gp). Amethyst (150 gp).
Artin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. She wears her white hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Tabaxi culture. She enjoys reading and quiet.
History: She was raised in a plains tribe. Her first spouse was a Farmer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of her daughter.
Ideals: Logical. Flaws: Racist. Bonds: Adventurer, Nature, Family. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1200 sp. Moss agate (15 gp). Chrysoberyl (100 gp).
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