Markosian Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a green armored body suit, with a simple brown line shooting up and back down. She has done her best to style her brown hair to look like a famous performer. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not believe in betrayal or weakness as things to be tolerated. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Carrie Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Butcher uniform. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: Carrie is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Mentor, Rich. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5000 cp. Tourmaline (110 gp).
Gerald Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large yellow mantle and cape that has been intricately interwoven into his violet robe. He has styled his auburn hair well, parting it to the right. His gray unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: Regain custody of his daughter; and doesn't want to be a weaver and was forced into it by his family
Ideals: Athletic, Fighting, Philantrophist. Flaws: Disease. Bonds: Family. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Názkûga Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly black, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: Názkûga was born with his father's beautiful face. He worked as a nervous Spy and found it very stressful. He struck the Spy job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job, Attractive. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Pyntle Pingun, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, she is an attractive figure. She wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are blue and catlike.
Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Rich, Attractive. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 19 (+4) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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