Dûgz Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly black, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and many brigands want him driven away
Ideals: Professionalism, Optimist. Flaws: PTSD. Bonds: Rich, Enemies. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Saphara Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, and carries maces. She has wavy scarlet crest. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a font of random trivia from the lore and stories she has discovered
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Saphara took refuge in the old dungeon and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Bonds: Attractive, Nature, Military. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 cp.
Anne Darlington, Female Human [Permalink]
Personal [hide]
Description: She likes to wear grey tank tops with brown skirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful necromancer made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Joker. Bonds: Attractive, Rich, Mentor. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerard Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: Calm and collected, he is a well trained Tanner. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a plains tribe. He worked as a nervous Tanner and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 gp.
Loopmottin Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears light armors faded through time and improper care. Her red hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Loopmottin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a Adventurer, her father struggled to pay the bills. She has had some formal painting training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with her crush.
Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!