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NPC Generator

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Advanced [show]


Lorilla Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her brown hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: Always inclined to offer people food she seems plenty friendly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Lorilla Shadowcloak, Female Gnome Aristocrat 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Zykroff Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in a clean green cloak covering her clean studded leather. She carries with her a set of ceremonial daggers on her belt, each one with a aquamarine on the hilt. Her crest is short and brass. Her red eyes peer out from beneath her Stetson green hat.

Personality: She acts crazy and hedonistic. She would rather hide behind her crafts than deal with other people.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zykroff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and she seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Hedonist, Shy. Bonds: Poor. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Zykroff Dhyrktelonis, Female Dragonborn Cleric 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)18 (+4)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 24000 sp. Citrine (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Andry Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. Sporting a silver mohawk this woman's hair draws a lot of attention. This brown eyed westerner is not easily forgotten.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a very good compulsive liar and kleptomaniac.

History: A powerful slaver made her what she is. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Bonds: Attractive, Criminal record, Mentor, Immigrant. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Andry Jamjar, Female Halfling Expert 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Moss agate (13 gp).


Social Check DCs


Donella Murnig, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who very much looks the part of a Animal Trainer, she is not a threatening figure. Her black hair is cut jaggedly and amateurishly. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the south her family was never financially stable. Her childhood dream was to be a Doctor, but she was a colossal failure. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Fearful. Bonds: Job, Attractive, Poor, Criminal record. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Donella Murnig, Female Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)9 (-1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely pastel suit with red socks and a vest with buckled shoes. He has no fur. His fierce hazel eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a slaver, Silent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Silent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silent. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Silent In the Wind, Male Tabaxi Barbarian 2
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills History +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp. Cloth of gold vestments (60 gp).


Social Check DCs

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