Caramip Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a blue vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes, though not visible through her cowl, are gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invites people to come help in her community garden.
History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Optimist, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Nim Meliamne, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Nim will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Extrovert, Joker. Bonds: Attractive, Job, Religious. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Cloak On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown coat over a blue low-cut shirt, and a top hat upon his head. He has white fur. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Military, Nature. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp.
Lorm Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His auburn hair is heavily combed to the right. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: Born in the west to a Detective, Lorm learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Detective.
Motivation: Money/treasure; and his religion dominates his actions
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Rich. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. 1 Climber’s kit.
Bulzo Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Layabout in town.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Bulzo began to lead the lost caravan. He then took over the family business and is one of the better Layabout for hire.
Motivation: Retire the richest man in the east; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!