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NPC Generator

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Advanced [show]


Ernest Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. With a patchy chestnut beard and wild chestnut hair. He has gleaming, smiling violet eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: To unite with his sister; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Impulsive, Mundane. Bonds: Enemies, Job, Family. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Ernest Casilltenirra, Male Half-Elf Wizard 2
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Millicent Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a worn and beaten armor. With bright blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. A few years later when the south was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 15 years.

Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult.

Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Millicent Madden, Female Half-Elf Druid 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1200 sp.


Social Check DCs


Serpent Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. Her fur, while still mostly white, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She served in the navy to pay for her family's outstanding loans. In her 11th year, her parents were killed by a dire rats raid, leaving Serpent alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Flaws: Sensitive, Shy. Bonds: Attractive, Military, Enemies. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Serpent Of Clay, Female Tabaxi Warrior 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp.


Social Check DCs


Juliana Yorke, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a worn and beaten armor. She has no hair. Her blue eyes dart from person to person.

Personality: She is extraordinarily eccentric. She has a small toy that she constantly fidgets with.

History: Juliana hails from a village terrorized by drow. In her 17th year, her parents were killed by a drow raid, leaving Juliana alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow.

Flaws: Ugly, Insane, Addict. Bonds: Enemies. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Juliana Yorke, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of longbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. With bright auburn hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a small toy that she constantly fidgets with.

History: Anne was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Anne Brightmoon, Female Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Amber (90 gp).


Social Check DCs

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