Lûgdash Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears white leather gloves, a white jacket, and tight pants. His blonde hair and beard is wavy and long. He has several tiny ruby earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He enjoys reading and quiet.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Logical. Bonds: Rich, Has a crush, Nature. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 3000 cp.
Faran Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a white and black handkerchief worn on his right side. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Barkeep, Faran learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He now owns his own business.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Forgetful, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Werydd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her moppish chestnut hair is in a traditional bowl cut. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A strong sense of loyalty to Dwarven people; and she uses money and sex appeal to get what she needs
Ideals: Entrepeneur, Justice. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp. A miniature golden chest with tiny emeralds lining the top (110 gp).
Quelenna Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a violet tunic with white highlights, and long grey pants that bunch up around her shoes. Her white hair is cut short with large spiked bangs in the front. Her amber eyes have a joyful gleam in them most of the time.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth she was tutored by a cruel and relentless mentor. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Doesn't want to be a Healer and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Logical, Gifted. Flaws: Disease. Bonds: Mentor, Family. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Eiravel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He prefers to wear tan pants and tee shirts. He wears a Stetson hat to cover his moderate length black hair. His fierce brown eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A deep hatred of giants; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Bonds: Job, Immigrant, Criminal record, Enemies. Occupation: Glassblower
Voice: Squeaky
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
