Gomory Axton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in grey turtlenecks beneath a green coat with grey slacks. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Sellsword; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Has a crush, Adventurer. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 pp.
Hadarai Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length auburn hair. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.
History: He comes from a rich southern family. Hadarai was born on a far southern forest where he grew up under the tutelage of his mother, an expert Ruler. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Greedy. Bonds: Rich, Attractive, Immigrant. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 260 gp.
Spear Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His white fur is kept up in a ponytail inside a deerstalker hat. His blue eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and to be a barrister again
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Religious, Job. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Medrash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy green pantaloons and a black scarf and is in decent physical shape. His crest is short and scarlet. His eyes are likewise gold.
Personality: Overbrimming with self-confidence, Medrash isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Spy.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Religious, Job. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Ribbles Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his white hair in a flapper bob. He has several tiny aquamarine earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ribbles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ribbles. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and doesn't want to be a carpenter and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Criminal record. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. 1 Breastplate.
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