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NPC Generator

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Advanced [show]


Jezean Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her warhammer. She wears her brass crest up. Her fierce gold eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born into a rich family. In her 18th year, her parents were killed by a brigands raid, leaving Jezean alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Jezean Mystan, Female Dragonborn Warrior 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp.


Social Check DCs


Sannl Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a brown shirt with thin blue vertical stripes and yellow pants. Her golden hair, when down, is lengthy. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Sannl Loderr, Female Dwarf Commoner 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 16 (+3)9 (-1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Oppleby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern man, he is renowned for his bright blue suits and hats. He wears his red hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: Many gnolls want him driven away; and to reunite with his old friends

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Oppleby Leffery, Male Gnome Warrior 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp. 1 Darkwood Buckler.


Social Check DCs


Skirt Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in earthy colors with a pastel and green handkerchief worn on her left side. She wears a colorful flower in her orange fur. Her eyes, though not visible through her cowl, are copper.

Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She served in the navy to pay for her family's outstanding loans. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Military, Rich, Criminal record. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Skirt Moon, Female Tabaxi Aristocrat 3
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Tree Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his beige fur down. He has amber eyes and a pastel hat with a tan feather.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying brother.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Joker, Professionalism, Gifted. Bonds: Nature, Family. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Tree Of World, Male Tabaxi Wizard 4
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 48000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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