Caelynn Berevan, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear ponchos typically of a light blue in addition to tight pants. She keeps her long chestnut hair kept up in a rat tail. Her hazel eyes are slightly larger than normal.
Personality: She is almost excessively polite to everyone, even when angry. Flattery will make her almost putty in your hands.
History: She was born blind and as such lacked many opportunities for work. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.
Motivation: Halfling compassion; and a strong sense of loyalty to halfling people
Ideals: Artistic. Flaws: Shy, Selfish, Disease, Racist. Bonds: Poor. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Seraphina Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. Her hair is red and very short. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She is a Slaad in disguise. She made a point of taking high paying jobs and getting most of it up front. She got away from her former life and has fallen to alcoholism.
Motivation: Seeks redemption; and regain custody of her daughter
Ideals: Justice. Flaws: Addict. Bonds: Family, Criminal record, Adventurer. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Large well-done wool tapestry (100 gp).
Aym Hope, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large green mantle and cape that has been intricately interwoven into her brown robe. She wears a feathered hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Aym was born in the east. At a young age she loved to build and create. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp.
Great Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop fur cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. A true patriot, Great would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich southern family. Great liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Expand her business; and she is greedy
Bonds: Rich, Attractive, Military, Nature, In love, Job. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp.
Gerbo Offund, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. With bright red hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and he's repulsed by the pc
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 15
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
