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NPC Generator

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Advanced [show]


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly rapiers and sickles. He has a very tight haircut. His green eyes peer out from beneath his deerstalker blue hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality

Ideals: Joker. Bonds: Attractive, Criminal record, Has a crush, Adventurer. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Gerbo Pingun, Male Gnome Expert 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dynamic On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered dagger and tarnished monstrous two handed axe as well. He keeps his long gray fur kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Spice Merchant, but he was a colossal failure. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Job. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Dynamic On the Water, Male Tabaxi Wizard 4
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He dresses in grey turtlenecks beneath a brown coat with violet slacks. His chestnut hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: Gerald was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and further expansion of business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Gerald Wentworth, Male Human Wizard 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. Azurite (5 gp). 1 Banded mail.


Social Check DCs


Mozikth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His green crest is thinning but still full. He has red eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: Mozikth was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a rival would like him out of the picture

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Mozikth Jerynomonis, Male Dragonborn Paladin 2
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Loopmottin Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She will rave to anyone who will listen. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Loopmottin lived on a farm with her father, near the main road leading to a nearby town. She was taken from her home at a very young age. By chance she met her brother recently and the two have been together since.

Motivation: Marry her brother to traveling adventurers; and wants to raise her children well

Flaws: Insane. Bonds: Attractive, Enemies, Family, Slave. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Loopmottin Loofollue, Female Gnome Paladin 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 19 (+4)14 (+2)
Skills History +2, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs

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