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Kite Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his lance. He keeps his long black fur kept up in a rat tail. He has green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Kite would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Kite was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Kite Shoe, Male Tabaxi Aristocrat 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Feng Clive, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his hammer ready. His black hair is kept up in a ponytail inside a deerstalker hat. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of illithids once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Feng was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Feng Clive, Male Half-Orc Expert 2
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Travok Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. He wears his golden hair up. His amber unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Travok Durthane, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


River Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His red fur is braided into rings. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

River Plume, Male Tabaxi Aristocrat 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing the road beaten gear of a warrior. She has moderate length orange fur. She tend to wears goggles to shield her eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. When she's not drinking or sleeping the drinks off, she's doing music.

History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect her home; and she's looking for her big break

Ideals: Fighting, Justice, Artistic. Flaws: PTSD. Bonds: Adventurer, Guardian. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Three Grass, Female Tabaxi Adept 4
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs

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