Thradal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Shipwright does. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Thradal will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Body Guard, but he got bored and became a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Extrovert, Fighting. Bonds: Job, Immigrant, Attractive. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Marbas Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His right hand appears badly burned and disfigured. His red hair is kept up in a ponytail inside a small hat. He has several tiny amber earrings on each ear.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast plains. Marbas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many illithids want him driven away; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
Ernest Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His top hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Depressed. Bonds: Adventurer. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 500 sp.
Myathethil Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. She wears a broad hat to cover her moderate length black hair. Her brown eyes peer out from beneath her broad blue hat.
Personality: Cocky and sure of herself, she believes she is the best Roofer born in the past three hundred years. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Myathethil was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). During her travels, Myathethil and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Myathethil discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Myathethil fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants a kiss; and she wants revenge against dire rats
Flaws: Disease. Bonds: Attractive, Job, Enemies, Adventurer, Has a crush. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Loopmottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. Her hair is always cut to a buzz. She has several tiny opal earrings on each ear.
Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Loopmottin grew up listening to her father's many stories. Through the years after Loopmottin was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Loopmottin's father didn't care for her much, and the feeling was mutual. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.
Motivation: Revenge.
Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. Deep blue spinel (200 gp). 1 Banded mail.
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