Fallthra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her whole body is exceptionally muscular. Her white hair is kept up in a ponytail inside a broad hat. Her green eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.
History: Fallthra was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Healer and was forced into it by her family.
Ideals: Gifted, Pacifist, Persistence. Bonds: Immigrant, Family. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 20 pp.
Fargas Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a red vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he has money and likes to spend it
Ideals: Persistence, Gifted. Bonds: Rich, Guardian, Attractive. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Kelter Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears a white costume with the symbols of his god on his torso. His left leg appears badly burned and disfigured. His hair is black and very short. He has green eyes and a white hat with a grey feather.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He works hard and plays hard.
History: When he was but 3 years old his parents immigrated from the south. Kelter was born on a far southern island where he grew up under the tutelage of his father, an expert Junk Dealer. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants revenge against gnolls; and revenge
Flaws: Hedonist, Secretive. Bonds: Enemies, Immigrant. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Alvyn Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His thin eyebrows rest above his beady hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Alvyn lived on a farm with his mother, near the main road leading to a nearby town. Alvyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Mardnab Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She has no hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her mother. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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