Kassoon
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NPC Generator

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Advanced [show]


Myria Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are hazel.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the south, but her parents moved at a very young age to the west. Like her mother and her sister before her, after school she went straight into learning to become a Brewer. She became a Brewer soon after.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Immigrant, Job. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Myria Sunmeadow, Female Halfling Sorcerer 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Erevan Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has styled his blonde hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Bonds: Guardian, Rich, Slave, In love, Family. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Erevan Lathalas, Male Half-Elf Barbarian 2
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Sylvan, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 gp. Golden pearl (60 gp). Deep green spinel (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eldon Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses in tan turtlenecks beneath a black coat with grey slacks. He is muscular with a powerful set of arms. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: Eldon hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eldon took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Eldon Garrick, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common, Gnome, Giant, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.


Social Check DCs


Emerald In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy lavender fur. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a hunchback. She has no fur. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She struck the Healer job and began her own company from there.

Motivation: Expand her business; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Nature, Job. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Emerald In Woods, Female Tabaxi Paladin 4
Medium (4'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Athletics +5
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anne Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and very much looks the part of a Navigator. Her skin is also unnaturally pale. Her white hair is slicked back into a classic pompadour. Her eyes are a pleasant hazel.

Personality: She dislikes all the random violence that takes place in the east. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anne took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has set out to sabotage the competition.

Motivation: Expand her business; and balancing her hectic life and new navigator responsibilities is difficult

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Anne Elderberry, Female Halfling Rogue 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)15 (+2) 12 (+1)18 (+4)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs

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