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NPC Generator

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Advanced [show]


Margery Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is fair and her fingers are delicate and long. Her white hair is long and unkept. She tend to wears goggles to shield her eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Gifted from a young age, Margery studied abroad. A gifted student she started as a Actor, but she got bored and became a Banker. She has achieved small success as a Banker.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Margery Boleem, Female Half-Elf Warrior 1
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Theobald Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has shaved his head bald. His ears are large.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: Theobald was born in the east. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to clean up the streets

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Fulton, Male Human Adept 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Sybil Stauffer, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She is muscular with a powerful set of arms. She has slicked back black hair. She is very pretty but has cold, dead eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She has all her life been fascinated with writing.

History: She was born at the edge of vast island. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Rich. Occupation: Banker

Voice: Raspy

Attributes [hide]

Sybil Stauffer, Female Half-Elf Commoner 3
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 18 (+4)9 (-1)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 80 pp.


Social Check DCs


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he typically wears black cloth garments or leather armor. He keeps his long bronze crest kept up in a rat tail. He has red eyes and a black hat with a tan feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: He wants to get laid; and he has money and likes to spend it

Ideals: Disciplined, Joker. Bonds: Nature, Rich, Has a crush. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Expert 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Lance Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy brown hair. His amber unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Disease, Fearful. Bonds: Mentor, Immigrant. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Kitchur, Male Human Warrior 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp. Sard (20 gp).


Social Check DCs

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