Eridred Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of magic on her torso, and she perpetually has her longsword ready. Her hair is chestnut and very short. Her eyes are a pleasant gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy, self-centered, vain, and jealous.
History: Eridred hails from a village terrorized by drow. She helped her mother out around the business and became quite the natural. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and balancing her hectic life and new beggar responsibilities is difficult
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Enemies, Adventurer. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 50 gp. 1 Darkwood Shield.
Grigi Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her eyes are likewise gray.
Personality: Overbrimming with self-confidence, Grigi isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She receives visions of the future at random moments
History: She was born in a small desert village. Grigi liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 370 gp.
Sarah Harlow, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown small hat and brown clothes. She keeps her black hair in a flapper bob. Her eyes are blue.
Personality: She is a Crown-heir first and foremost. She believes firmly that knowledge should be universal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Sarah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Sarah's father didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Doesn't want to be a Crown-heir and was forced into it by her family; and further expansion of business
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp. Eye agate (4 gp).
Menny Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her auburn hair is thinning but still full. Her eyes are green and catlike.
Personality: While she acts the brute, she is far gentler than she would appear. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She tends to her Gardener job now, and dutifully fulfills any obligations she has.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and balancing her hectic life and new gardener responsibilities is difficult
Ideals: Fighting, Persistence. Bonds: Job, Adventurer. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Black pearl (900 gp). Sardonyx (30 gp). Black star sapphire (1100 gp). 1 Minor magic item.
Hamil Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His brown hair is still thick. His eyes are hazel and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: To end his boredom.
Flaws: Shy, Impulsive, Mundane, Depressed. Bonds: Rich. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Hematite (10 gp). 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
