Kildrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. He has styled his brown hair well, parting it to the left. He has several tiny emerald earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised by priests from a young age. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Mayor for hire.
Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs
Flaws: Insomniac. Bonds: Attractive, Rich, Job, Religious, Mentor. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp.
Cloud Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a large pastel jacket. Her brown fur is kept up in a ponytail inside a Stetson hat. Her green eyes dart from person to person.
Personality: Cloud speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Further she is a bit of a stoner and is frequently out of it.
History: Cloud was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her childhood dream was to be a Mayor, but she was a colossal failure. She has achieved small success as a Architect.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she'd like to take her coworkers down a peg
Ideals: Athletic, Impeccable. Flaws: Addict. Bonds: Poor, Job, Adventurer. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Virra Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her blue robe and has her sickle always slung over her shoulder. Her hair, while still mostly white, has prominent grey streaks. Her eyes, though not visible through her cowl, are gray.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is compelled to act according to her religious beliefs; and meet up once more with her childhood friend
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 600 sp. Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon.
Marastyr Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple brown line shooting up and back down. She carries with her a set of nunchakus, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her golden hair is thinning but still full. Her blue eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Marastyr was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Fighting, Philantrophist. Bonds: Job, Family. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
Possessions: 1000 cp. 1 Banded mail.
Harvest Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His lavender fur is greasy and uncared for. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
