Ilde Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a faded coat and loose pants complete with wide-brimmed hat, she is not a threatening figure. She sports red long hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ilde lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ilde took refuge in the large cave and found the beat up shortbow and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Justice, Fighting. Flaws: Addict. Bonds: Nature, Family. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Ignan, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Numba Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with red stripes complete with hood. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has slicked back red hair. Her amber eyes dart from person to person.
Personality: She speaks before she thinks and is too direct. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was raised in a desert tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of her sister; and a need for knowledge about a nearby landmark
Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Auran, Draconic, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 16000 cp.
Ea Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She wears a green shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She keeps her dark red hair in a pixie cut. She is very pretty but has cold, dead eyes.
Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a island tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: To be a Jeweler again; and further expansion of business
Ideals: Logical, Fighting. Bonds: Attractive, Job, Nature. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Zircon (70 gp). Deep green spinel (70 gp). Chrysoprase (70 gp).
Olunt Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His head has been shaved. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Justice, Athletic. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5000 cp. 1 Masterwork Common Melee.
Robbie Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She has slicked back auburn hair. She is very pretty but has cold, dead eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is able to make almost anything out of random pieces of junk.
History: She was raised in a island tribe. Robbie was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Religious. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
