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NPC Generator

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Advanced [show]


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is a Carter first and foremost. She believes firmly that knowledge should be universal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has achieved small success as a Carter.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly, Disease. Bonds: Job, Criminal record, Rich. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Mardnab Ironhide, Female Gnome Commoner 3
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Sarah Acton, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her nunchaku always slung over her shoulder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She wears her white hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy and tries to find solutions quickly.

History: She was born to loving parents in a slum to the south. She worked as a nervous Mason and found it very stressful. She has set out to sabotage the competition.

Motivation: She has passion for adventuring and risk; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Lazy. Bonds: Poor, Job, Adventurer. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Sarah Acton, Female Human Sorcerer 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. Coral (130 gp).


Social Check DCs


Brakka Ryley, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her Stetson hat is riddled with cuts and holes. Her green eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the north.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Brakka Ryley, Female Half-Orc Expert 1
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs


Shax Torment, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She tends to wear a large green jacket. She wears her red hair down. She has a tattooed face.

Personality: Cocky and sure of herself, she believes she is the best Masseuse born in the past three hundred years. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the east, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has drifted from career to career and currently works as a Masseuse.

Motivation: To protect her home; and further expansion of business

Bonds: Job, Criminal record, Immigrant, Guardian. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Shax Torment, Female Tiefling Paladin 1
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Sapply Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Sapply would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Soapmaker father left him crippled. During his travels, Sapply and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sapply discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Sapply fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Adventurer, Job. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Sapply Raulnor, Male Gnome Warrior 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs

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