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Advanced [show]


Vistra Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a faded coat and loose pants complete with small hat. Her brown hair is singed and shortened. This violet eyed westerner is not easily forgotten.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Merchant in town.

History: She was raised in a plains tribe. Vistra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Merchant like her mother before her.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Vistra Bloodkith, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. 1 Antitoxin.


Social Check DCs


Cairn Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He has a hunchback. He has moderate length red hair. His eyes are silver.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Cairn Random, Male Tiefling Fighter 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Malquis Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a violet costume with the symbols of the four houses of cards on her torso, and is pretty ugly. She has a very tight haircut. She wears large thick round spectacles.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Religious, Mentor. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Malquis Hill, Female Half-Elf Bard 5
Medium (4'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp.


Social Check DCs


Stannor Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a red poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has silver hair. His eyes are hazel and catlike.

Personality: He has always had a great fascination with Gnomish culture. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Racist, Selfish. Bonds: Poor, Job, In love. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Stannor Stonebridge, Male Halfling Ranger 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Gerbo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and he perpetually has his kukri ready. He has wavy silver hair. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerbo lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Fighting, Impeccable. Bonds: Adventurer, Family, Has a crush, Rich. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Gerbo Ningel, Male Gnome Warrior 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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