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Advanced [show]


Elysande LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears suspenders and yellow workpants. Her shirt is red, and she wears a heavy yellow leather apron most of the time. She keeps her red hair in a flapper bob. She has gleaming, smiling green eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elysande took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Elysande LaCava, Female Half-Elf Cleric 2
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1400 sp. 1 Half-Plate.


Social Check DCs


River Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is black, and she wears a heavy pastel leather apron most of the time. She is portly but not overly obese. She wears a small hat to cover her moderate length gray fur. Her thin eyebrows rest above her beady amber eyes.

Personality: She will rave to anyone who will listen. She is an amazing painter.

History: She was born into a rich family. Her mother took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

River Buttons, Female Tabaxi Ranger 2
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1200 sp. Deep green spinel (70 gp). Carnelian (50 gp).


Social Check DCs


Ahrim Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His hair is blue and curly. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Expand his business.

Ideals: Extrovert. Bonds: Attractive, Job, Religious, Mentor. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Ahrim Harm, Male Tiefling Expert 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Bernard Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, blue shirt, and brown tie. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Bernard Kane, Male Half-Elf Barbarian 4
Medium (5'11") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Azurite (4 gp). Jade (140 gp). Moonstone (80 gp).


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes are violet.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Flaws: Shy, Addict. Bonds: Religious, Rich, Adventurer. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Fargrim Fallack, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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