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Advanced [show]


Murook Huckabee, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her blonde hair is smooth and relatively long. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect her home

Ideals: Fighting. Bonds: Guardian, Nature, Immigrant. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Murook Huckabee, Female Half-Orc Aristocrat 1
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Smoky quartz (30 gp). 1 Masterwork manacles.


Social Check DCs


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a faded coat and loose pants complete with small hat. His moppish white hair is in a traditional bowl cut. His brown eyes are slightly larger than normal.

Personality: Azaki is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Mentor, Military, Adventurer. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Azaki Iranapha, Male Elf Druid 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Chem Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a green and tan handkerchief worn on his right side. He keeps his red hair in a pixie cut. His fierce white eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Bricklayer. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Further expansion of business; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Military, Family. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Chem Swift, Male Tiefling Warrior 2
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Eleanor Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a robe, a symbol of luck around her neck, and a scimitar on her belt. With bright blonde hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Eleanor was born with her mother's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has dedicated herself to building a better world.

Motivation: To reunite with her old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Eleanor Wordsworth, Female Human Druid 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Auran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp. 1 Everburning torch.


Social Check DCs


Oriff Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports brown clothing, slightly heavier than average wear. She wears her black hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. Oriff was born on a far eastern island where she grew up under the tutelage of her mother, an expert Carter. She left for the east, certain she would find work there.

Motivation: To get a good night's sleep; and she is greedy

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oriff Torunn, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 18 (+4)7 (-2)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp.


Social Check DCs

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