Art Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. She wears her brown fur down. She has a dull look in her blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.
History: Art lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Dyer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Professionalism, Persistence. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Alberich Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid.
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Poor, Nature. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Breastplate.
Eberdeb Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He wears his black hair down. He has blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.
History: Eberdeb was born in the east. At a young age he loved to build and create. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Guardian. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Celestial, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 21000 cp. 1 Masterwork Uncommon Weapon.
Arjhan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Sage uniform. His white crest is unkempt and raggedy. His eyes are gold.
Personality: Arjhan is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: Born in the west his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Depressed, Fearful. Bonds: Job, Poor. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 140 gp.
Qemuel Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: In love, Nature, Adventurer. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 gp.
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