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NPC Generator

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Advanced [show]


Hatae Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'9" and likes to wear violet tank tops with brown skirt. Her right leg appears badly burned and disfigured. Her hair is cut close to her head. Her eyes are amber and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born a particularly ugly child, much to the horror of her parents. Hatae was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hatae decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Hatae Accord, Female Half-Elf Sorcerer 4
Medium (5'9") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 400 gp.


Social Check DCs


Mûzglob Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His black hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Glassblower, Mûzglob learned a great deal about his mother's area of expertise. After coming to the age of reason, Mûzglob took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Glassblower.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Gifted. Flaws: Addict, Mundane. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Mûzglob Hadleigh, Male Half-Orc Warlock 2
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1 Half-Plate.


Social Check DCs


Pâsh Home, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has moderate length white hair. His eyes are violet and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He became a Cartwright soon after.

Motivation: His relatives are trying to arrange a marriage; and to be a sculptor again

Flaws: Secretive. Bonds: Rich, Family, Nature, Job. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Pâsh Home, Male Half-Orc Rogue 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 8 (-1)9 (-1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1

Possessions: 80 gp. 1 Good lock.


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a pastel costume with the symbols of strength on her torso. Her whole body is exceptionally muscular. Her fur is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She receives visions of the future at random moments

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Quick took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.

Motivation: Retire the richest woman in the south.

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Quick In the Wind, Female Tabaxi Fighter 5
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with yellow slacks. He wears a broad hat to cover his moderate length gray fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Dyer, who enjoyed hunting, Shifting was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shifting took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Insane, Impulsive. Bonds: Job, Nature. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Shifting Candle, Male Tabaxi Adept 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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