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NPC Generator

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Advanced [show]


Eggren Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'3" and wears a well pressed and immaculate suit (or dress). Her right hand appears badly burned and disfigured. Her brass crest is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her job bores her to no end. She has decided to make it more interesting.

History: The child of a Slave Trader, who enjoyed hunting, Eggren was taken on many hunting expeditions. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Sensitive. Bonds: Adventurer, Criminal record, Nature. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eggren Ebynichtomonis, Female Dragonborn Barbarian 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Anne Blythe, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears professional attire. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Anne was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Attractive, Family. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Anne Blythe, Female Human Monk 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the west. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Cook.

Motivation: To be a Barber again.

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Job, Poor. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Graham, Male Human Barbarian 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Amber (130 gp).


Social Check DCs


Chad Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. He wears a colorful flower in his chestnut hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: Chad was born in the east. At a young age he loved to build and create. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Impeccable, Persistence. Flaws: Selfish. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Chad Harley, Male Human Monk 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp. 3 Tanglefoot bags.


Social Check DCs


Horhog Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple white robe with tan stripes complete with hood. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: He was raised by priests from a young age. Cursed with a spirit at a very young age, Horhog has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Disease. Bonds: Guardian, Religious, Mentor. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Horhog Marlee, Male Half-Orc Aristocrat 1
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Hematite (13 gp).


Social Check DCs

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