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Advanced [show]


Cockaby Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long golden beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: He got into the Body Guard business at a young age. A gifted student he started as a Carpenter, but he got bored and became a Body Guard. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic, Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Cockaby Nucklestamp, Male Gnome Rogue 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Artin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her long golden hair is drawn into a two foot long braid. She has a dull look in her hazel eyes.

Personality: Artin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She never wears the same outfit twice, unless she absolutely has to.

History: Artin lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Stylist they were divorced and she won custody of their son. She worked as a Jeweler, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic. Bonds: Poor, Attractive, Family. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Artin Dankil, Female Dwarf Expert 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 60 gp.


Social Check DCs


Hugolina Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet trousers with white and brown striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a great chef.

History: The child of eastern immigrants she idolized her mother. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She left for the east, certain she would find work there.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Disciplined, Gifted. Bonds: Immigrant, Family. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Hugolina Crane, Female Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 500 sp. Red spinel (150 gp).


Social Check DCs


Felosial Hardy, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful wizard made her what she is. A few years later when the north was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and she desires power and/or immortality

Ideals: Entrepeneur. Bonds: Job, Adventurer, Mentor, Immigrant. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Felosial Hardy, Female Half-Elf Paladin 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red cloak and cross-gartered black stockings. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ombul took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Flaws: Secretive. Bonds: Adventurer, Poor, Nature, Slave. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Ombul Honeypot, Male Halfling Warlock 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 6000 cp.


Social Check DCs

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