Xanaphia Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She keeps her long red hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Gifted from a young age, Xanaphia studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Xanaphia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Birel Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Tanner. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. Her red hair is braided into rings. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Birel was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She struck the Tanner job and began her own company from there.
Motivation: Expand her business; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Family, Job. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Red spinel (160 gp).
Hadarai Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is knotted and matted. This brown eyed westerner is not easily forgotten.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of western immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Nature, Immigrant. Occupation: Cook
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Werydd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath her clothing is a huge mess of scar tissue. She has a long white ponytail with little hanging trinkets. Her violet eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses divination through singing.
History: Werydd hails from a village terrorized by dire rats. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was granted druidic powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Slave, Enemies. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Dagger Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear pastel tank tops with green pants. His fur, while still mostly cinnamon, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south to a Armorer, Dagger learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Wants to open a new tavern; and many drow want him driven away
Flaws: Selfish. Bonds: Enemies, Job, Adventurer. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!