Oriff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears a brown tunic with green highlights, and long white pants that bunch up around her shoes. Her clothes are grease stained in places. She wears her white hair down. Her eyes are violet and she is always smoking a pipe.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised in a white middle class family as the only child. Oriff was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriff decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She left for the south, certain she would find work there.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Criminal record. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Elven, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 70 gp.
Gerald Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of death around his neck, and a bow on his belt. His black hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Glassblower, Gerald learned a great deal about his father's area of expertise. His childhood dream was to be a Armorer, but he was a colossal failure. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 260 gp.
Silent Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a pastel Stetson hat and pastel clothes. Her black fur is still thick. This yellow eyed southerner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is skeptical of what others tell her and is slow to trust.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and her religion dominates her actions
Flaws: Shy. Bonds: Military, Rich, Religious. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Bloodstone (70 gp).
Liftrasa Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, she is not a threatening figure. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Liftrasa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Brewer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Joker. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 90 gp.
Kali Joy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black armored body suit, with a simple white line shooting up and back down. Her black hair is knotted and matted. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is a Maurezhi in disguise. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and meet up once more with her childhood friend
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
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