Kildrak Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His right hand appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Kildrak was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Kildrak was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Fearful. Bonds: Job, Military, Immigrant. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Undercommon, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Bullseye lantern.
Ernest Weld, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has wavy silver hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Healer, Ernest learned a great deal about his father's area of expertise. A gifted student he started as a Scribe, but he got bored and became a Healer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is wracked by social anxiety; and regain custody of his daughter
Flaws: Antagonistic, Shy, Fearful. Bonds: Job, Family. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Immeral Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a robe, a symbol of strength around his neck, and a axe on his belt. His hair is brown, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Immeral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast mountains. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp.
Clerebold Walpole, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. He has achieved small success as a Blacksmith.
Motivation: Sabotage a competitor; and to settle down with his crush
Ideals: Gifted, Artistic. Bonds: Rich, Job, Has a crush. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 70 gp. Deep green spinel (100 gp).
Bendoo Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is wavy and long. Her eyes are likewise blue.
Personality: She exudes charisma. She is a tour de force of persuasion. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bendoo is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Crown-heir
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
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