Pushkrimp Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a white collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His black hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Pushkrimp and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Military, Nature. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Trail In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in a clean brown cloak covering his clean studded leather. His orange fur is knotted and matted. His ears are large.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Armorer, Trail learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: To be a Merchant again; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Shy, PTSD. Bonds: Job. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Shanairla Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. She is portly but not overly obese. Her auburn hair is kept up in a ponytail inside a feathered hat. Her face is covered beneath a completely black helmet.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She also has developed a complete distrust of the Barkeep profession.
History: Born to a pair of adventurers, Shanairla grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: Further expansion of business.
Ideals: Passionate. Bonds: Job, Adventurer, Rich. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
Enna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying white hair a little too much giving a sharp white color. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic woman, Enna's first love is herself. Her second love is also herself. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born the only child of a wealthy merchant. Enna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Enna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her relatives are trying to arrange a marriage
Ideals: Impeccable, Entrepeneur. Bonds: Enemies, Criminal record, Family. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Orc, Giant, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 110 gp.
Balimaar Hornsby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears many layers of old clothing at all times. He keeps his silver hair in a flapper bob. His eyes, though not visible through his cowl, are brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful brothel owner made him what he is. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Mentor. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
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