Dalaba Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. Her silver hair is braided into rings. She has brown eyes.
Personality: She is overprotective of those who hire her services. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants to meet her childhood hero; and she is greedy
Ideals: Justice. Bonds: Guardian, Rich, Adventurer. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 3 Tanglefoot bags.
Roywyn Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her right hand. She has black hair. Her eyes are brown and catlike.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.
History: Roywyn was raised in a hard working conservative environment. A gifted student she started as a Dyer, but she got bored and became a Spice Merchant. She inherited the family business which she has now maintained for 3 years.
Motivation: She wants to meet her childhood hero.
Ideals: Joker. Bonds: In love, Adventurer, Job. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Chrysoberyl (120 gp).
Eridred Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and she perpetually has her dagger ready. She has no hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a great chef.
History: Eridred was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Glassblower, and she later adopted a second son.
Motivation: Regain custody of her son.
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 360 gp. Hematite (8 gp). Amethyst (130 gp). Amethyst (130 gp).
Emerald In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in a clean pastel cloak covering her clean studded leather. Her fur, while still mostly yellow, has prominent grey streaks. Her copper eyes peer out from beneath her feathered pastel hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born into a rich family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Money/treasure; and she is unsatisfied with her job
Ideals: Joker, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 sp. 1 Average lock.
Anselm Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. His brown hair is long and unkept. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: Born to a Gardener, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp. 1 Darkwood Shield.
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