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NPC Generator

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Advanced [show]


Dalaba Sympony, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. Her silver hair is braided into rings. She has brown eyes.

Personality: She is overprotective of those who hire her services. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants to meet her childhood hero; and she is greedy

Ideals: Justice. Bonds: Guardian, Rich, Adventurer. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Dalaba Sympony, Female Gnome Aristocrat 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 3 Tanglefoot bags.


Social Check DCs


Roywyn Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her right hand. She has black hair. Her eyes are brown and catlike.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.

History: Roywyn was raised in a hard working conservative environment. A gifted student she started as a Dyer, but she got bored and became a Spice Merchant. She inherited the family business which she has now maintained for 3 years.

Motivation: She wants to meet her childhood hero.

Ideals: Joker. Bonds: In love, Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Roywyn Quillsharpener, Female Gnome Rogue 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Chrysoberyl (120 gp).


Social Check DCs


Eridred Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and she perpetually has her dagger ready. She has no hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a great chef.

History: Eridred was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Glassblower, and she later adopted a second son.

Motivation: Regain custody of her son.

Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Eridred Broodfist, Female Dwarf Adept 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 19 (+4)13 (+1) 14 (+2)10 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 360 gp. Hematite (8 gp). Amethyst (130 gp). Amethyst (130 gp).


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in a clean pastel cloak covering her clean studded leather. Her fur, while still mostly yellow, has prominent grey streaks. Her copper eyes peer out from beneath her feathered pastel hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born into a rich family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Money/treasure; and she is unsatisfied with her job

Ideals: Joker, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Emerald In the Wind, Female Tabaxi Bard 1
Medium (4'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 sp. 1 Average lock.


Social Check DCs


Anselm Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. His brown hair is long and unkept. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: Born to a Gardener, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Pacifist. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Anselm Hadley, Male Human Warrior 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 4000 cp. 1 Darkwood Shield.


Social Check DCs

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