Burgell Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his trident always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His small hat is riddled with cuts and holes. His brown eyes are passionate and lively.
Personality: Burgell wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.
History: Born in the east to a Ploughman, Burgell learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Retire the richest man in the east.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
Moon Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He wears his orange fur up. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and he's attracted to the pc
Bonds: Has a crush, Attractive, Immigrant, Family. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Smoky quartz (30 gp). 3 Alchemist’s fire.
Zedaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a dagger on it. His crest is greying and his face has many wrinkles. He is baby faced.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He has achieved small success as a Gardener.
Motivation: Someone believes him a fraud; and revenge
Ideals: Logical. Flaws: Insane. Bonds: Job, Enemies. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Elysande Reid, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has shaved her head bald. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a small toy that she constantly fidgets with.
History: Born to a pair of adventurers, Elysande grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends
Flaws: Insomniac, Antagonistic, Addict. Bonds: Adventurer, Rich. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. 2 Antitoxin.
Jezebeth Quest, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses like a well dressed Armorer does. Her brown hair, when down, is lengthy. She has several tiny aquamarine earrings on each ear.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not trust anyone and sleeps with one eye open.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Armorer arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. After a long history of fighting, Jezebeth and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Passionate. Flaws: Insomniac, Antagonistic. Bonds: Job, Rich. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp. Rhodochrosite (8 gp). Jasper (20 gp). Chrysoprase (20 gp).
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