Nemeia Random, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of luck on her torso, and she perpetually has her kukri ready. She wears her silver hair down. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made her what she is. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Justice. Flaws: Selfish. Bonds: Mentor, Rich. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Brown-green garnet (90 gp).
Arha Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has the majority of her body covered in plate. She has wavy black hair. Her eyes are gray and catlike.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she has comitted a past crime that haunts her to this day
Ideals: Athletic, Passionate. Flaws: Insane. Bonds: Criminal record. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Nogu Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is silver and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Nogu has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.
Motivation: She uses money and sex appeal to get what she needs; and an old rival family wants her found
Flaws: Insane, Disease. Bonds: Attractive, Family, Rich. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Half-Plate.
Hupe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a lance on his belt. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length chestnut hair. His eyes are hazel and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. His psionic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted. Flaws: Secretive. Bonds: Military. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
Gomory Reid, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large golden tufts of hair around his ears. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Gomory studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Gnome, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!