Prosperine Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. She wears a colorful flower in her silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She dislikes all the random violence that takes place in the west. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered dancing. Days after completing her studies, news broke out that her hometown was attacked by brigands. Prosperine was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and a deep hatred of brigands
Ideals: Pacifist, Artistic. Bonds: Attractive, Enemies, Slave. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Hematite (12 gp). Deep green spinel (40 gp).
Nemeia Devotion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her greatsword ready. She keeps her dark red hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered
History: The child of a Spice Merchant, who enjoyed hunting, Nemeia was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Nemeia and her spouse have recently divorced.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Armara Gift, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: To be a Server again; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Insomniac, Sensitive. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Ethereal Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Bather uniform. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a Stetson hat to cover her moderate length red fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. In her 14th year, her parents were killed by a illithids raid, leaving Ethereal alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Bather for the past few years.
Motivation: She has passion for adventuring and risk; and sabotage a competitor
Ideals: Gifted, Entrepeneur. Bonds: Job, Adventurer, Enemies. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 1000 cp.
Dee Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her black robe. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has done her best to style her brown hair to look like a famous performer. Her face is scarred and worn.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is skeptical of what others tell her and is slow to trust.
History: Dee hails from a village terrorized by orcs. Through the years after Dee was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Dee's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She wants revenge against orcs; and someone believes her a fraud
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Enemies. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
